![]() ![]() More classic SMB stuff! Disco Mario is best Mario. ![]() Day 18: Right pipesīecause you need an exit as well. There's some features where there simply isn't much to say about them. I had to speed up the gif because it was huge but I hate making youtube videos. White gel! If you don't know what white gel is, it makes surfaces portalable. Sending commands over already works too, but no game synching whatsoever. Client connects to server, handshakes, gets player list. It would become too much of a mess Day 22: Networking? I will put netplay on hold until I have finished the game, though. The other guy in the video lives about 800km away. ![]() This will also work for local network without problems. Only players are currently synced, everything else is completely clientside. Who needs splitscreen when you have ONLINE MULTIPLAYER? Day 24: Same-Block Portalsĭid you know you couldn't place portals on the same block? No? Well then I did a pretty good job of hiding that fact. Timers that take an input and stay activated for as long as the map creator specifies. Today's feature was actually GUI elements, but then I didn't have time to add more than a single checkbox and I noticed that I never showed off the minimap which is way cooler, so whatever. Since this is made in Lua, I have to make all the menu elements myself, so here's dropdown menus. The filters at the top and the sorting things don't work yet. Now there's a nice editor menu with tabs and stuff. I was actually still using the same tile selection code that I wrote way back in January when this started. ![]() Great improvement from my previous tile selection. There is no concrete release date for that.īuttons, checkboxes, dropdown menus, input fields and scrollbars work now. One of those features is online/networked multiplayer. Note: Some features shown in the marathon are not included in the current release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |